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Dialogical Logic

(⤓.md ◇.md); γ ≜ [2026-07-17T120407.600, 2026-07-17T135416.643] ∧ |γ| = 3

Dialogical Logic

Origin. Lorenzen, Lorenz (1960s). Erlangen school. Game semantics. Dialogue games. Foundation of constructive semantics.

Models. Logic as dialogue game. Proponent defends thesis. Opponent attacks. Winning strategy = validity. Constructive and classical variants.

Formalism.

Players: P (Proponent): defends thesis. O (Opponent): attacks thesis. Alternating moves. Dialogue.

Particle rules (attacks/defenses): A ∧ B: O chooses, P defends chosen conjunct. A ∨ B: P chooses, defends chosen disjunct. A → B: O asserts A, P must defend B. ¬A: O asserts A, P must show contradiction. ∀x.A: O chooses term, P defends instance. ∃x.A: P chooses term, defends instance.

Structural rules: Turn-taking. When P can use O's assertions. Winning conditions. Different rule sets → different logics.

Intuitionistic vs classical: Intuitionistic: P may use only last O statement. Classical: P may use any O statement. Structural rule difference. Game semantics.

Winning: P wins if dialogue ends with O unable to respond. O wins if P unable to respond. Validity = P has winning strategy. Regardless of O's moves.

Formal vs material: Formal dialogue: only logical structure. Material dialogue: non-logical content. Formal: P wins by form alone. Logic proper.

Extensions: Modal dialogues. Relevance dialogues. Linear logic dialogues. Flexible framework.

Symbols.

SymbolUnicodeMeaning
PProponent
OOpponent
!assertion
?attack

Metatheory. Game semantics. Winning strategy. Constructive validity. Dialogue.

Applies to. Proof theory. Game semantics. Constructive logic. Argumentation.

Limitations. Rule set variations. Learning curve. Implementation. Philosophical debates.

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