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Extensive Game Logic

(⤓.md ◇.md); γ ≜ [2026-07-17T120407.600, 2026-07-17T135416.643] ∧ |γ| = 3

Extensive Game Logic

Origin. Bonanno's modal logic of extensive games (2001, 2002); Harrenstein, van der Hoek, Meyer, and Witteveen on game-theoretic reasoning in modal logic (2002, 2003); van Benthem's "Games in dynamic-epistemic logic" (2001) and Logic in Games (2014). Logic for extensive form games. Tree-structured games with perfect/imperfect information. Epistemic reasoning about game positions. Backward induction, subgame perfection.

Models. Games as trees with information. Extensive form: game tree with nodes, actions, players. Information sets: what player knows when acting. Payoffs at terminal nodes. Logic reasons about strategies, knowledge, equilibria.

Formalism.

Extensive form game: Γ = (N, H, Z, P, fc, (Iᵢ), (uᵢ))

  • N: players
  • H: histories (nodes)
  • Z ⊆ H: terminal histories
  • P: H\Z → N (player function)
  • fc: choice function
  • Iᵢ: information sets for player i
  • uᵢ: Z → ℝ (payoffs)

Modal operators:

  • ⟨a⟩φ: after action a, φ holds
  • Kᵢφ: player i knows φ
  • ⟨⟨i⟩⟩φ: player i has strategy for φ

Information and strategy: At information set I: player knows I but not exact node. Strategy: function from information sets to actions.

Backward induction: [BI]φ: φ holds under backward induction. Captures rational play in perfect information games.

Subgame perfection: Strategy is equilibrium in every subgame. Expressible via nested strategic quantification.

Symbols.

SymbolUnicodeNameMeaning
⟨a⟩ActionAfter action a
KᵢKnowsPlayer i knows
⟨⟨i⟩⟩Can ensureStrategic ability
IInformation setIndistinguishable nodes
HHistoriesGame tree
uᵢPayoffUtility function

Metatheory. Model checking: PTIME for specific fragments. Epistemic games: higher complexity. Connects to ATL and STIT. Complete axiomatizations for fragments. Solution concepts expressible.

Applies to. Game theory formalization. Mechanism design. Security games. Economic modeling. Multi-agent systems. Negotiation protocols. Auction theory.

Limitations. Perfect/imperfect information distinction crucial. Complexity with many players. Continuous payoffs not native. Tool support limited. Real games often more complex. Learning not modeled.

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