Ludics
Origin. Girard introduced ludics (2001). Foundation for logic via interactive games. Designs as basic objects, not formulas. Orthogonality defines behavior/type. Unifies logic, computation, and game semantics. "Logic from interaction."
Models. Interactive foundations of logic. Traditional: formulas, proofs, models. Ludics: designs (strategies), interaction, orthogonality. No a priori formulas — behaviors emerge from interaction. Symmetry between programs and tests.
Formalism.
Designs: Tree-like strategies with addresses (loci). Actions: positive (output) or negative (input). Daimon †: signal for success/termination.
Loci: ξ, ξ.i, ξ.i.j, ... — addresses in a tree. Positive locus: owned by design. Negative locus: opponent's.
Design structure: D ::= † | ξ⟨N₁,...,Nₖ⟩.D₁ | ... | Dₙ
Positive action: output at ξ, choose branch i. Negative action: input at ξ, handle all branches.
Orthogonality: D ⊥ E: designs D and E interact successfully. Normalization: interaction reduces to †.
Behavior (type): G = G⊥⊥ (bi-orthogonal closure) Behavior: set of designs closed under bi-orthogonality.
Connectives emerge: ⊗, ⅋, etc. defined via behaviors. Formulas = behaviors, not primitive.
Incarnation: Material part of design (strip away †). Identity of designs.
Symbols.
| Symbol | Unicode | Name | Meaning |
|---|---|---|---|
| † | U+2020 | Daimon | Success |
| ⊥ | U+22A5 | Orthogonal | Interacts successfully |
| ξ | U+03BE | Locus | Address |
| G | — | Behavior | Type-like set |
| ⟨·⟩ | — | Action | Positive action |
| ⊗, ⅋ | U+2297, U+214B | Connectives | Emergent connectives |
Metatheory. Logic as orthogonality: types are behaviors. Full completeness: all strategies are definable. Symmetry: proofs and counter-proofs dual. Linear logic connection: reconstructs LL. Incarnation: canonical representatives.
Applies to. Foundations of logic. Game semantics. Realizability. Program semantics. Interaction-based computing. Dialogue systems.
Limitations. Highly abstract. Steep learning curve. Small community. Limited tools. Far from applications. Girard's notation idiosyncratic.
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