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Signaling Game Logic

(⤓.md ≡ ◇.md); γ ≜ [2026-07-17T135416.643, 2026-10-22T054143.488] ∧ |γ| = 3

Signaling Game Logic

Origin. Lewis's signaling games (1969). Spence's signaling (economics, 1973). Game-theoretic semantics of communication. Logic for strategic information transmission. Foundation for pragmatics and mechanism design.

Models. Strategic communication. Sender has private information (type). Sender sends signal/message. Receiver updates beliefs, takes action. Payoffs depend on type, signal, action. Equilibrium: consistent beliefs and strategies.

Formalism.

Signaling game: G = (T, M, A, p, uS, uR) where:

  • T: sender types (private info)
  • M: messages (signals)
  • A: receiver actions
  • p: prior over types
  • uS, uR: payoff functions

Strategies:

  • σ: T → Δ(M) (sender: type to message distribution)
  • ρ: M → Δ(A) (receiver: message to action distribution)

Beliefs: μ: M → Δ(T) (receiver's belief given message) Bayesian: μ(t|m) = p(t)σ(m|t) / Σₜ' p(t')σ(m|t')

Equilibrium types:

  • Separating: different types send different messages
  • Pooling: all types send same message
  • Semi-separating: partial separation

Logical expressions: K_R(t | m): receiver knows type t given message m Signal(m) → Action(a): message induces action Truthful: σ(m|t) > 0 only if m "means" t

Symbols.

SymbolUnicodeNameMeaning
T—TypesPrivate information
M—MessagesSignals
A—ActionsReceiver choices
σU+03C3SigmaSender strategy, type to message
ρU+03C1RhoReceiver strategy, message to action
μU+03BCMuPosterior belief over types
ΔU+0394Delta, capitalThe simplex of distributions over a set
ΣU+03A3Sigma, capitalSummation in the Bayes normalization
→U+2192Function arrowThe type of a strategy
>—Greater thanA message sent with positive probability
p—PriorCommon distribution over types
u—UtilityPayoff to sender or receiver
K—KnowledgeEpistemic

Metatheory. The solution concept is perfect Bayesian or sequential equilibrium (Kreps and Wilson, 1982), which pairs strategies with beliefs required to satisfy Bayes' rule wherever the denominator is nonzero — and leaves beliefs off the equilibrium path unconstrained, which is why refinements exist at all. Cho and Kreps (1987) proposed the intuitive criterion, deleting equilibria supported by beliefs assigning weight to a type for which the deviation is equilibrium-dominated; in the Spence model with two types it selects the least-cost separating outcome. Banks and Sobel (1987) strengthened this to divinity and universal divinity. For costless signals Crawford and Sobel (1982) proved the central limitative result: when sender and receiver preferences diverge, every equilibrium of the cheap-talk game partitions the state space into finitely many intervals, with an upper bound on their number that falls as the bias grows, so full revelation is unattainable and babbling is always an equilibrium. Kamenica and Gentzkow (2011) showed that with sender commitment the optimal signal is given by concavifying the sender's value function.

Applies to. Economic signaling (education, advertising). Pragmatics (Gricean reasoning). Animal communication. Political communication. Mechanism design. Persuasion games.

Limitations. Equilibrium is massively non-unique — babbling always exists alongside informative equilibria — and the refinements that cut the set down are restrictions on beliefs at events the equilibrium says never occur, so they are not derived from the model but added to it, and different refinements select different outcomes. The framework presupposes a common prior, common knowledge of the payoff structure, and exact Bayesian updating, none of which is plausible for the communication it is applied to. Messages carry no meaning of their own: any permutation of the signals gives another equilibrium, so the account explains coordination on a code but not which code, and the equilibrium concept is silent on how agents reach one. Dynamics must be supplied separately, and evolutionary versions of the game converge to partial pooling under some priors rather than to full signaling.

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