Elementary Equivalence
Origin. Tarski's notion of arithmetical equivalence (1936) and its development with Vaught (1957); Fraïssé's back-and-forth characterization (1954) and Ehrenfeucht's game formulation (1961), which made the relation checkable. Same first-order theory. Indistinguishable by FOL. Ehrenfeucht-Fraïssé games. Foundation for model comparison.
Models. Structures satisfy same sentences. Isomorphism implies, not converse. Game characterization. Back-and-forth systems.
Formalism.
Definition: M ≡ N iff for all φ ∈ FOL: M ⊨ φ iff N ⊨ φ. Same first-order theory.
Isomorphism implies: M ≅ N → M ≡ N Isomorphic structures equivalent. Converse fails!
Counterexample: (ℚ, <) ≡ (ℝ, <) Both dense linear orders without endpoints. Not isomorphic (cardinality).
Ehrenfeucht-Fraïssé games: EF_n(M, N): n-round game. Spoiler picks element in one structure. Duplicator responds in other. Duplicator wins if partial isomorphism.
Game theorem: M ≡ N iff Duplicator wins EF_n for all n. Finite approximations.
n-equivalence: M ≡_n N: same sentences up to quantifier rank n. Duplicator wins n rounds. Finer classification.
Back-and-forth: Set of partial isomorphisms. Forth: extend in M. Back: extend in N. Existence implies equivalence.
Types: tp(a/M) = {φ(x) : M ⊨ φ(a)} Type of element. Realized types match in equivalent structures.
Symbols.
| Symbol | Unicode | Name | Meaning |
|---|---|---|---|
| ≡ | U+2261 | Equiv | Same theory |
| ≅ | U+2245 | Isomorphic | Same structure |
| ≡_n | — | n-equiv | Rank n |
| EF_n | — | Game | n rounds |
Metatheory. EF games characterize equivalence. Decidability via games. Quantifier elimination connections. Preservation theorems.
Applies to. Model comparison. Decidability proofs. Database query equivalence. Descriptive complexity.
Limitations. Only first-order. Infinite games. Higher-order distinguishes more.
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